The Chinese AR was originally called the Assault Rifle and the actual Assault Rifle in vanilla F4 was called the MachineGun. I actually started upgrading the original Chinese AR from FO3 to match the prototype, though it's been on hold for some time. But it certainly would be nice to see it finished and implemented, alongside FNV's service rifle or similar AR-15 based rifle. bsa if I remember correctly, and was left at pretty high-poly stage with 64k polys (most of the guns that were implemented have somewhere between 7-10k), so I'm not sure if they just decided to replace it with the current assault rifle design after having already started the modeling work. The Chinese AR is named as PrototypeAssaultRifle in the.
#LEVER ACTION RIFLE FALLOUT 4 HOW TO#
Honestly it seems we're kinda screwed until the DLCs come - I assume there will add some lever-action sooner or later (considering F3 had one) and also a standard assault rifle so pistol grip animations would fit for other weapons (there's an untextured model of chinese assault rifle that's unused, and looks really akward on standard anims if you port it so they probably decided they'd put it in a DLC) that is, unless someone finds a way to implement custom anims - which is very doubtful considering it took years for NV to someone figure out how to make new anims and make weapons be able to use them. Considering this it might be more reasonable to make a all new animations for the gun, especially when there isn't really any suitable reloading animation on the existing guns, though I'm not sure if it's yet possible or how easily that could be done, even if I had the knowledge of applying a new animation.Īh, that's a shame.
![lever action rifle fallout 4 lever action rifle fallout 4](https://zagruzkamods.com/uploads/posts/2019-07/1563789548_3.jpg)
That might work as a base for the animation, but even so it'd need some modification as in the DB animation the player folds the barrels downwards and releases the grip from the forend to pick an insert new shells, meaning that the animation/player body would need to be rotated so that the barrels remain seemingly stationary, and the folding animation would need to be reversed just before the grip is released to make it look plausible. Seems like the only decent possibility, unless you wanna make it use the bolt action anim or something lol You could probably use double barrel anims and make it so that when you 'open' the double barrel the lever-action is opened instead, though obviously there'd be no way to align putting the bullets inside so I'd just make the bullets invisible if I was you. Here's progress with the model so far: Įdited by Junnari, 14 January 2016 - 03:31 PM. I'm currently finishing up with the low-poly model before making high-poly version, baking texture bases and making the textures, so there's still some work to do before the model and its textures are in usable condition.
#LEVER ACTION RIFLE FALLOUT 4 UPGRADE#
![lever action rifle fallout 4 lever action rifle fallout 4](https://i.ytimg.com/vi/KGzxCgfolq0/maxresdefault.jpg)
Alongside few other weapons, I miss the lever-action rifles that were in FNV so I'm currently working on a Marlin 1894 to fill that void.